#include "Land.h"
#include "ResourceManager.h"

CLand::CLand(D3DXVECTOR2 pos) : CObject(pos)
{
}

void CLand::Init()
{
	m_sprite = CResourceManager::GetInstance()->GetSprite(RESOURCE__GAMEPLAY_LAND);
	CObject::UpdateBond();
}

void CLand::Update(float gameTime, CInput* input)
{
	CObject::Update(gameTime, input);
}

void CLand::Draw(LPD3DXSPRITE spriteHandler, CCamera* camera)
{
	CObject::Draw(spriteHandler, camera);
}

OBJECT_TYPE CLand::GetType()
{
	return OBJECT_LAND;
}